Sunday, April 29, 2012

Resume

Ryan Harvey
(703) 600 – 9265, harver08@highpoint.edu
OBJECTIVE
To obtain a full-time job as a graphic designer working in publishing, design and advertising with an interest in  the game & interactive media industry. I'm a big picture person that pays attention to detail, so when I have a vision I know how to make it come to life.

SKILLS
  • Ability to use my abstract artistic skills to solve design problems. 
  • Very experienced with Adobe Photoshop
  • Very familiar with Illustrator, InDesign and After Effects
  • Lead game design management experience. 
  • Ability to conceptualize non digital/digital games
  • Experience looking at games through an analytical lens.
  • Experience as a play test manager. 
  • Experience as a quality assurance manager for non digital games. 
  • Percussion/Ensemble musician. 
  • Working knowledge of Steam: Hammer Editor, Maya. 
  • Quick to master new programs.
EDUCATION
B.A., Communication – Gaming & Interactive Media, May 2012
High Point University, High Point NC
Millis Scholar Award for Outstanding Academic Achievement (2010-2012)
Academic Achievement Grant
High Point University Band Scholarship (2009-2012)

WORK EXPERIENCE
Lowe’s Home Improvement, Spotsylvania, VA
Customer Service Associate/Cashier/Loader, Summer 2010                                                   
Delivery Service Associate, Summer 2011                                                                              

High Point University, Academic Services Center, High Point, NC                                        
Tutor, January 2010 –2011                                                                                                                
Demonstrated interpersonal communication ability and patience in tutoring students for three academic classes.

High Point University, Office of Institutional Advancement,  High Point, NC                         
Phonathon Caller, August 2009 – May 2010                                                                                           
Demonstrated oral communication skills to interact with alumni, using persuasive speaking ability
Demonstrated skills speaking with parents of current students and soliciting donations.

Video Warehouse,  Stafford VA                                                                                           
Clerk, Summer 2007                                                                                                               
Demonstrated attention-to-detail, organizational, and time management skills restocking videos and checking 
out customers.

CAMPUS ACTIVITIES

Video Game Club: Vice President
Pep Band: Basketball Games

Saturday, April 28, 2012

Contract Killer Play Test Photos

These are some of photos from our play tests with Contract Killers.




He thought he was safe in his own bedroom...


Look, Gotcha!!


You can't run away from this assassination, but nice try with the papers...clever. Good thing I had multi-shot on.






Hey guys whats going on.... GOTCHA!


Got the shot off.




Damn you iPhones with your double cameras!





Old Photoshop Project: Windows




Stamp Designs

The Assignment was to design a stamp so I decided to go with a traditional look. I used famous philosophers as the subject of the stamp. I design these completely in Photoshop.



Friday, April 27, 2012

motion Graphic- Kinetic Typography

This is a motion graphic video I did for kinetic typography. The audio is from "A Few Good Men". It was produced in After Effects.

Motion Graphics Production Bumper

The assignment was to make a production bumper for our own studio.

 This is a show board concept for how it might look.















This is the final Production Bumper for my faux studio  "Silver Gem Productions." It was produced in After Effects.


Motion Graphic Project movies

The project was to create a 30 second film of whatever you wanted (commercial or something random like me)

This is the first movie I made for concept to see what was possible and plan ahead.



This video is the second step in concepting my final project. This one is pretty close to the final.









This video is the final video project. I had a vision in my head and I think I made it work. It was produced in After Effects.



BONUS!!


Here is my reel for the class!







Decision Tree for Escape the Darkness

This is my decision tree for the Escape the Darkness game.



decision tree revision




Here is my revised decision tree for the boyscout adventure game.





Production Bumper Pre


This is the write up for my production bumper (rough)

We are going to model the production bumper for this company off the logo of the company. The logo of the company is looks a lot like a snake so were going to play of that. Our idea for the bumper starts with a white snake moving on a black background leaving a white trail as he moves the sand. The snake will slither away from the screen into the sunset. When he hits it the screen will flash and the logo will appear in place of the sun. While that’s happening, underneath it, the name of the company will fade in.

Color Scheme: Black and white up until the logo appears on the horizon. The logo is purple and silver.

Font Choice for name of Production Company:

Soundtrack: A clip from The Weinstein Company soundtrack will play during the lens flare. The snake slithering sound will be a soundtrack clip from a BBC show called “Serpent.”

Name: Silver Gems Productions

Genre: Big screen action movies like Alien, Rambo, Rocky. They have also done some television shows similar to The Unit and Southland.

Audience: This bumper would be seen by mostly be males 18 to 30 as that is Silver Gems target audience age.

Content Acquisition: The Logo has been created by me in Photoshop. All the motion graphics in the bumper will be created by me in After Effects and Photoshop. The sound in the bumper will be borrowed from other things. The sound made when the horizon reveals the logo will be a part of the Weinstein Company’s bumper.



Motion: Up until approximately 6 seconds the bumper will be a white snake slithering away from the audience towards the horizon. The snake will leave white semi circles of disturbed sand. Then when the snake touches the horizon the sun will do a lens flare and when that clears the logo will be left. The lens flare to the end of the bumper will be about 4 -5 seconds.








Concept for Motions Graphics project


Here are some show boards for my project to narrow down style.



Below are story boards for my project to map out timing.




Here are the slightly narrowed down options for his logo.












These logos were design for another client who ran a car detailing business.
This is the first round pick, I narrowed down the design HERE!!








These are the second round picks, The final one he ended up choosing is at the bottom.