Tuesday, March 20, 2012

Story Bible for Warcraft 3 Inspired Narrative


  1.      Summary
A.    We find the main character in “Susiluola” a cave in the land of “Ragnarok”.
B.     The main characters name is Esko Männikkö. The friend in needs name is Hannes Hyvönen.
C.     Esko Männikkö was on his way to solve the King of Ragnarok’s problem, but when passing through Susiluola, he met an old friend named Hannes Hyvönen. The friend required his help and the main character gladly excepted.

  2.      Plot
In the land of “Antini” there was a King named “Ajax”. Ajax was the king of Ragnarok and ruled with a gentle hand. The Gods blessed the King of Ragnarok with a beautiful daughter named “Marcella” and a treasury full of exotic riches. One day a horrible dragon named “Deerhurst” raised an army of evil creatures from around the land of Antini to steal the Kings daughter and all his riches. Ajax would not stand for this and sent out letters to all the kingdoms stating there shall be a reward for anyone that can save what Deerhurst had stolen from him.  
When Esko Männikkö read this letter on the wall of his favorite pub he could not turn down the adventure. He quickly gathered his things and set forth towards the kingdom of Ragnarok. Suddenly accepting a quest that requires great travel is as easy for Esko as cutting meat is for a butcher. Esko had no family and through many travels has made few friends. He knew the path to the forest of Ragnarok very well because when he was in training at a young age to perfect his magic he would often steal herbs from local vendors near the kingdom. This knowledge of the route would lead him through a shortcut and right into trouble.
As Esko knew that taking a shortcut through Susiluola cave would be a dangerous one but necessary if he wanted to beat the other contenders who wished to gather the reward. Esko turned the first corner of the cave he was caught off guard by an old friend. Hannes Hyvönen was his friends name and after a very brief exchange of greetings Hannes, described his crisis to Esko. Hannes told Esko about how he was leading a small army to serve King Ajax as mercenaries during his time of need. On their way into the cave there seemed to be no end so the army split up to try and find a way out but was unsuccessful.
Making their way through the cave soon turns hostile when three Clawskins come from their left and try to end their existence. Defeating them and venturing forth to find other friendlies, they run into two more knights that are helping out Hannes. Creeping along the rough terrain, the group encounter to Hook Ogres which put up a fight. As the ground changes form and fades to red they run into Hannes beloved daughter, Edda. After a quick introduction between her and Esko the crowd speeds things up. They come across a Priest, a Priestess and giant cave dwelling spiders. The Priest and Priestess help their leader slay the beasts with ease. Hannes is relieved to see some of his best Footman come into view as the cluster ventured forth. Next the meet face to ugly face with three Wenches that are powered by the magic of a Nayslayer. Esko was surprised to see a large group of infantry once he moved through a rock archway. The group had grown in numbers by now and only a few good men were still left to find. But first the group must defeat a small group of zombies and a teenage Dragon that is just learning how to fight. Soon after the crowd of brave souls must blow through three additional Wenches and their commander the Nayslayer. Then two familiar faces appear and great Hannes with troubled news. The group, close to the end of the cave, must fight their way through. Six Zombies meet them with anger and then the group has to deal with a powerful beast. His name is Deerharst and he does not want them to make it to King Ajax.
After a vicious fight with ferocious beasts the group collects themselves and talks over what to do next. Hannes suggests that Esko join his fleet and complete the task together. Esko accepts with a smile on his face knowing that he has a chance to show off his powers for Edda, who now that Esko has taken notice of since the groups leaving the cave. Esko and Hannes lead the group into the woods where they expect Deerhurst to be hiding out. Before long they counter some resistance at what looks to be a gate. Fighting off some Hook Ogres of a greater level is first on the list of things though. The next would be to investigate the gate. They inspect the gate and Hannes and Esko decide its most likely where Deerhurst is hiding so breaking through the gate is next. The team encounters a couple Nayslayer’s with powers that scare the team. Next all hope teeters on the edge when they are ambushed by Nayslayer created Zombies. Upon defeating the evil creatures they advance to find a small group that also has tried to save the Kings flesh and blood and his valuables. When the team rescues the trapped victims they offer their services to help the bunch. Moving further still they encounter what they had feared and hoped for the most, an Encounter with the infamous beast. Deerhurst first letting them know his frustration smashes one of his loyal servants and then approaches the group to makes sure there are intentions are as expected. Once few words are exchanged, limbs begin to fly. An epic battle encroaches and the priest and priestess unveil some powers that they had not yet shown to the group.
The princess is saved and the treasure returned they all kneel before King Ajax and receive glorious gifts and recognition. And the story concludes with friends reunited and new friends made. But not before Esko tries and asks Hannes at a shot with his daughter.

  3.      Characters

A.    Esko Männikkö
Age: 29        Weight: 190          Height: 7‘1”
Class: Blood Mage
Hit Point: % 100
Mana Points: 150
Level: 5
Strength: 25
Agility: 16
Intelligence: 25
Abilities: Flame Strike, Banish, Siphon Mana, Phoenix


Physical Traits: His skin is white. Tall, Blonde hair and eyebrows. Hair is long and eyebrows are very long. Thin face with cleft chin and white eyes. Long pointy ears. Slight build but mostly tall and slender. Almost always can be seen in an ornate red and black suite with a red and black cloak.

Physiological Traits: Esko Männikkö is a dark magician who has took a different path than his brothers, the Elves. Some say his magic comes from hell and his spells are demonic in nature, but Esko isn’t telling anyone anytime soon. He lives for money and jumps at any chance he gets to prove he is the best at what he does. His psychological state is a bit out of whack due to his thirst for money and glory but, Esko will be the first to help an old friend. Esko isn’t very good at leading a team, which is why he prefers to travel alone.
Back-story: Esko Männikkö was born to a witch named Brighid and a warlock named Tyr Männikkö. Both his parents weren’t a part of normal society and preferred to live in the woods of Ragnarok alone. From birth they wanted their child to be a great magician by no traditional standard. His parents taught him his first spells at a very young age and they realized he was catching on quickly. Instead of ice and water spells, which are what most young magicians learn throughout their training, Esko was brought up on mostly fire spells along with dark magic. As a young child, aware he was different; he frequently came into town to use his magic for trickery. He would often steal from local vendors and play tricks on the local children. Esko would often get questioned with why he wasn’t in school with the other children his age and what were his parents teaching him? But he would often retort with a little vanishing trick. As he grew older he grew more powerful yet lonely, and he longed for the companionship of another person. Instead of first finding a good friend he turned to playing the dark mysterious one in front of traveling women and because of his height they often thought he was older than he was. Esko would woo them with simple tricks of fire and smoke. But when he had had his fun he would be lonely again. On the day of his twentieth birthday, Esko left his home to strengthen his powers with teachings from greater Blood Mages than his parents. He would set out to find his own path and make his own future. Over the the next couple years he would meet some interesting people, some of them became friends like Hannes Hyvönen. Hannes was a Knight for the King of Ragnarok but quit after his wife died while he was in battle. One day several years later he finally met someone that would give him the tools that he needed to strengthen his powers. This mentor was Pluto Gonzaga, and he would be the one that made Esko the great mage that he is today. Pluto was Esko’s first real friend but this did not mean Pluto went easy on Esko. He pushed him to his limits and back again, making Esko overcome impossible tasks until he could no longer move. Esko grew stronger by the week and at the age of 28 he had become more powerful than he had ever thought possible. He wanted the greatest test of all, a duel with his master. At first Pluto was hesitant but eventually gave in figuring he knew all Esko’s moves and more. They exchanged blows and defenses, the duel lasted for hours, so long that it had seemed they were at a stalemate. They decided to end it in a tie and grab some drinks, but Esko being the trickster he was decided to turn and throw one last spell at Pluto. The spell rained down fire upon Pluto and Esko began to worry that his master didn’t see it coming and maybe he had taken it one step too far. When the smoke cleared he saw his master virtually unharmed but Pluto was lying on the ground very still. It seemed that Pluto’s health was not what it used to be and Esko pushed him too hard too fast. Esko then had to bury his only real master and his only real friend. Esko left that night leaving Pluto’s lifeless body buried 6 feet under with a headstone that read, “Here lies a true friend”.
B.     Hannes Hyvönen
Age: 40             Weight: Unknown               Height: Around 6’
Class: Knight
Hit Point %: 100

Physical Traits: Hannes is strong built. He has a thick brown mustache and a sole patch type facial hair setup that sits on his strong jaw. His head is blessed with long brown locks. He wears a wreath type gold crown that belonged to his father. He wears platted gold and silver armor and carries a sharp joust. His horse wears the same style of armor and has a cape draped on its chest.
Psychological Traits: Hannes is a strong willed person that never gives up. He has always been very family oriented and cared about his wife more than anyone could imagine. The only person he cares more about is his beautiful daughter.
Back-story: Hannes grew up on a farm in Ragnarok and always wanted to serve his lord. When Hannes was young his mother died in a fire and he never forgave himself even though there was really nothing he could do. Ever since that day he has been a different person. He still loved his family but needed a change. Hannes’ sense of duty caught up with him at an early age and he joined the Kings military. He trained hard and moved up that ranks with lightning speed. He fought and helped win battle after battle. He was inspiration for everyone in the military. This glory soon attracted the love of a young girl, named Mary, who cooked for the King. By this point he needed someone in his life to fill the hole that had been left there so many years ago. They were in love and got married within a year. After Hannes returned from a battle against a neighboring village, they decided to have children. A beautiful young girl, named Edda, was born and there was much rejoicing. She was very energetic growing up, giving all the boys a run for their money in sports. It wasn’t long before she wanted to follow in her father’s footsteps and start training. Edda loved archery and soon found it was her calling, she was going to use this skill to gain entry in the King’s military. Girls usually weren’t allowed to be in the military, but since Edda was so exceptional and was the daughter of a great warrior there was no way King Ajax was going to let her walk away. Eventually Father and daughter saw action together fighting side by side with Hannes protecting anyone from getting close to her Edda picked of enemies with pinpoint accuracy. While they were away, Mary, was working for the King preparing meals for the court. Everything was going fine until some oil spilt and caused an oil fire. It wasn’t long before the kitchen staff was trapped in their kitchen, but as hard as other workers tried to put out the fire it only grew and before long the entire kitchen staff was burned alive. Upon return, Hannes and Edda got the news and spent over a month in their house in morning. Hannes, having lost to very important women in his life, decided that he was going to do everything he could to keep Edda safe. He made Edda and himself quit the military and live a life of farming. One day plague came in to town destroying all the crops for the winter, and with no money to buy food from out of town markets Hannes and Edda were forced to look for other work. One day Hannes came across a letter nailed to a tree near the edge of town and read that the Kings daughter had been taken along with lots of treasure. The part that he really noticed that part about a reward being given to whoever could return both. He decided that he and his daughter would gather a group of their old military friends and set out to find the missing girl and booty.
C.     Edda Hyvönen
Age: 21               Weight: Unknown               Height: 5’11”

Class: Sylvanas Windrunner
Hit Point % 100
Mana Points: 149
Level: 4
Strength: 23
Agility: 13
Intelligence: 22
 Abilities: Scout, Frozen Arrows, Trueshot Aura, Starfall

Psychological Traits: Copy and paste her father’s traits into this section. They exception

is that she is less companionate towards people other than her father and can be a handful

to anyone that tries and woo her.

Physical Traits:


D.    King Ajax
Age: 54               Weight: Around 180           Height: 6’1”

Class: Villager

Psychological Traits: A very well rounded King. He rules with a loving hand for his

people. Shows compassion towards poor and unfortunate. Cares a lot about his daughter

and the aire to the throne since his son died of smallpox.

Physical Traits:

E.     Fae (King Ajax’s daughter)
Age: 18               Weight: Unknown               Height: 5’3”

Class: Villager (Female)

F.      Kinghts

Class: Kinght
Hit Point % 100

G.    Rifleman

Class: Rifleman
Hit Point % 100

H.    Priest

Class: Priest
Hit Point % 100
Mana Points: 75
Abilities: Heal, Inner Fire

I.       Sorceress

Class: Blood Mage
Hit % 100
Mana Points: 75
Abilities: Slow

J.       Footman

Class: Blood Mage
Hit Point % 100

Enemies
  A.    Deerharst
Age: 92               Weight: Over 6 tons             Height: Over 14’

Class: Magtheridon
Hit Point % 100
Mana Points 200
Level: 10
Strength: 40
Agility: 17
Intelligence: 23
Abilities: Howl of Terror, Cleaving Attack

Deerharst is a small dragon, whose relation to Deerhurst, did help his reputation. He was

Deerhurst’s little brother and known for being just as evil as his brother. You could say

he was taken under his older brother’s wing.

  B.     Deerhurst
Age: 130            Weight: Over 6 tons             Height: Over 16’

Class: Mannoroth
Hit Point % 100
Mana Points: 300
Level: 10
Strength: 57
Agility: 26
Intelligence: 38
Abilities: Shockwave, Earthquake


Deerhurst is an evil dragon who raised an army of undead to plunder King Ajax’s

treasures, but when the King’s daughter was spotted it seemed like a golden opportunity

to cripple the King as much as possible.


  C.     Clawskins

Class: Ghoul
Hit Points %:100

Some of Deerharst’s minions that will scratch until there is nothing left.

  D.    Hook Ogres

Class: Abomination
Hit Points %: 75

They are sewn together from other ogres and equipped with swinging hooks.

  E.     Giant Cave Dwelling Spiders  

Class: Crypt Fiend
Hit Points %: 100
Abilities: Web

They are Giant Cave Dwelling Spiders.

  F.      Wenches

Class: Banshee
Hit Points % 100
Mana Points: 75

Ugly banshee like creatures that are controlled by Nayslayers.

  G.    Nayslayers

Class: Necromancer
Hit points % 100
Mana Points: 75

They are ugly, control Wenches and raise zombies.

  H.    Nayslayers 2.0

Class: Kel’ Thuzad
Hit Points % 100
Mana Points: 75
Abilities: Raise Dead
  I.       Zombie

Class: Zombie
Hit Points % 100

Slow, weak and dead. There attacks are simple and they are raised by Nayslayers.

  J.       Teenage Dragon

Class: Dread Lord
Hit Points % 150
Mana Points: 40
Level: 1
Strength: 20
Agility: 16
Intelligence:18
Abilities: Carrion Swarm

Just learning how to fight and is not as powerful as adult counter parts.

  4.      Environments and Areas

A.    Cave Susiluola

The cave was formed a hundred or so years before Esko was born. It was formed by a volcano that started dying and drying up leaving it hollow. In the cave there is basically lava rock everywhere on the floor, which is what the floor is primarily made of. Some lava rock is more newly formed than other lava rock and this is where you see the color difference. The cave, because of its short cut to the woods of Ragnarok, is slightly explored. Some torches have been put up and some bandits have hidden treasure there, there is even some mining that took place. But because the cave was always scary and miners stumbled upon some demons that run between the mine shafts and volcanoes it was ultimately deserted. That is until Deerharst was posted there to stop anyone from getting to his brother. Susiluola has many Mushroom trees that grow in the fertile volcanic soil and thrive on the heat. If you wish to harvest these mushrooms you better watch out for the holes in the ground where fire shoots up and engulfs anything in its path. You better also watch out for falling rocks that often fall due to unsteady ground. Since Deerharst moved in, he decorated the place with nice cages and spiked enemies to try and scare people from entering. Another thing he left all over is his eggs. He has laid them all over the cave to try and produce a liter of his own hellish monsters.

B.     Woods of Ragnarok

These woods are home to two monsters, Esko’s parents and Deerhurst. Esko grew up in these woods and knew them very well which helped in his search for Deerhurst when he got older. The woods are compromised primarily of living or dead trees but some ruins of an ancient civilization can still be stumbled upon today. The trees are separated enough to allow light for grass to grow.


  5.      Cinematic

A.    The first Cinematic takes place at the beginning of the game when Esko first enters the cave and states this looks different. This will be triggered by starting the game.
B.     The second takes place when Esko meets with Hannes again for the first time in years. It will be triggered by Esko entering into the area that closely surrounds Hannes.
C.     The Last will take place after the defeat of Deerhurst, when the King offers his condolences. This will be triggered by defeating Deerhurst.

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