Wednesday, February 29, 2012

New Game Ideas:

Platform - Flash

What if you were a kid and you go to sleep one night only to find yourself in a "Nightmare Ned" type situation. It's a confusing horror show, think "Nightmare Ned" and the movie "Monkey Bone". But you have to do different jobs as if your dreaming about what you want to be when you get older but in nightmare form. You would need to say be a fire fighter for one round then after you complete whatever tasks you need to do, you move on to lunch lady or astronaut. The main focus is that everything is warped nothing is what it seems and the risks are different then normal jobs.

E.G. The fire fighter job consists of fighting along side walking/talking Dalmatians in fire fighting gear and your not fighting fire your fighting something that looks like a person on fire but its more like fire monsters that run at you or the building and you need to put them put.

The lunch lady job would be you preparing different mixtures of goop and monster brains in certain order on a conveyor belt that moves so you have to be quick as the trays move along out the window. Then after you complete a certain number of trays you have to go out and through the trays at the right distorted figure in the lunch room for points.




Platform - Flash

What if you were a kid in a dream (same scenario as above) and you were walking down a scary remote dark dirt road?
or

Boy Scout scenario

What if you had to make choices as to which paths to take based solely on the information you can visually gather from your surroundings. You don't know what your goal is at first all you know is that you want to take the least scariest path available. That does not mean that it is the safest or going to take you on the golden path to reach your goal.

So you will start out with a health bar and maybe a flash light (think "Nightmare Ned"). You will be looking down a dark dirt road and there will be forks every so often that will split into two or more paths. Along these paths there will also be clues, that you may or may not pick up and add to inventory. These clues will guide you down the correct path leading to your wake up or you may pick them up to help you on your journey. The correct path and action will lead to your waking up, where choosing the wrong path for long enough will lead to your death or restart you back down the road a ways to make the right choices.

The game will slowly reveal which paths are the best to take and also the objective of the game, to wake up.

Notes: Moss on a tree, compass

Decision Tree

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